The SEDRIS Data Representation Model
APPENDIX A - Classes Translucency |
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An instance of this DRM class specifies the percentage of light that can pass through the given <Colour> instance, where
In essence, this specifies the transparency of the colour.
NOTE: An object's "opacity" is equal to 1.0 - transparency.
The alpha value for an Ambient, OTW colour can be encoded in SEDRIS as a <Inline Colour> with an <Ambient Colour> and a <Translucency> component.
That depends on the <Image Mapping Function>'s image_mapping_method. See SE_Image_Mapping_Method for a detailed description of how <Image> and <Colour> alpha values are resolved for various mapping methods.
SE_Long_Float | translucency_value; | (notes) |
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This is the percentage of light that can pass through the given <Colour> instance, expressed as a number between 0.0 and 1.0.
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