The SEDRIS Data Representation Model
APPENDIX A - Classes Ambient Colour |
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An instance of this DRM class specifies the ambient reflectance component of a <Primitive Colour> or <Light Source>, providing the base colour to the lighting equation for the object being lit or the light itself, respectively.
Ambient light is the result of bouncing light rays around the environment until the light has been diffused so much that its source and direction cannot be determined. Consequently, <Ambient Colour> is
The <Ambient Colour> of an object is combined with the ambient component of each incoming light source to determine the colour due to the ambient light.
See <Primitive Colour>.
No, although the terminology is similar. SEDRIS handles transparency somewhat differently than OpenGL does, among other things. For a description of the OpenGL lighting model, see [OPENGL], Chapter 5 "Lighting".
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