The SEDRIS Data Representation Model
APPENDIX A - Classes LSR Transformation |
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An instance of this DRM class is a <Transformation>, specified by a 4 × 4 matrix, used to transform an object defined in one LSR SRF into another LSR SRF, when the original SRF does not have conformal points (<LSR 2D Location> instances) that shall be maintained as conformal points. (If the original SRF does have conformal points that shall be maintained, a <World Transformation> shall be used instead.)
Note that the 4 × 4 matrix may be explicitly specified as a <Local 4x4>, implicitly by a series of <LSR Transformation Step> components, or both, as long as the <<LSR Transformation Components>> constraint is obeyed.
Used when instancing a wheel to the axle of a vehicle.
The <Translation>, <Rotation>, and <Scale> instances applied to a gun barrel when modeled into a tank turret.
See <Transformation> for general examples.
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