The SEDRIS Data Representation Model
APPENDIX A - Classes Emissive Colour |
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An instance of this DRM class specifies the intensity component of a <Primitive Colour> instance, used to represent light emitted by the coloured environmental object.
Since the <Emissive Colour> component is due to light emitted by the environmental object, its contribution to the final colour of the environmental object is independent of any light sources in the environment. Therefore, its contribution is independent of the angle of the lit environmental object to the light source and independent of the angle of the lit environmental object to the observer.
See the <Primitive Colour> class for examples.
No, although the terminology is similar. The DRM handles transparency somewhat differently than OpenGL does, among other things. For a description of the OpenGL lighting model, see [OPENGL], Chapter 5 "Lighting".
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