The SEDRIS Data Representation Model
APPENDIX A - Classes Transformation |
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A <Transformation> is applied to the child graph containing the transformation. <Location 3D> and <Reference Vectors> are always affected by <Transformations>. Angles and ranges are generally NOT affected by <Transformations>.
A <World Transformation> can exist without having a matrix or transformation steps, in which case the identity matrix is assumed, but an <LSR Transformation> shall have either a matrix or transformation steps, or both.
The location and orientation of a building instanced onto a terrain representation.
The location, and orientation of a grid defining a liquid water content layer referenced to the terrain.
The <Transformation> that enables the use of a sidewinder missile with horizontal orientation when it was modeled standing vertically on its fins.
The <Transformation> into place of a logical <Model> sub-graph, such as a representation of the superstructure of a ship.
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