The SEDRIS Data Representation Model
APPENDIX A - Classes Image Lookup |
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An instance of this DRM class specifies a set of data representing the final displayed value of a texel.
The value of a texel no longer represents the colour at a point on a display; instead, a texel value is interpreted as a reference into the lookup representing the final displayed value.
In general:
The number of axes in a lookup equals the number of components within the referencing image signature.
The number of elements along an axis equals the maximum size of the component image data.
Given an <Image> of a regular grid of lines, by scaling the <Image>, it can be used to represent the concrete blocks of a parking lot, and by having an <Image Lookup> change the alpha of the "white" areas of the grid, the <Image> can be applied to a vertical <Polygon> in order to represent a chain link fence.
Only the lookup signature types specified are supported. A change to the SEDRIS data representation model is required to support other types.
The bits_of_xxx fields provide information as to the maximum and minimum possible values, whereas the maximum and minimum size field values specify the maximum and minimum values actually in use.
This is the colour model used throughout the lookup. Only one colour model is allowed per texture definition.
This flag describes the data type of the raw lookup data. Either the raw data is integer and the data max sizes are valid, or the raw lookup data is floating point and the values are between 0 and 1.
If 0 is specified, the lookup data does not contain alpha information.
If 0 is specified, the lookup data does not contain luminance information.
If 0 is specified, the lookup data does not contain colour information for this colour coordinate (R, C, H).
If 0 is specified, the lookup data does not contain colour information for this colour coordinate (G, M, S).
If 0 is specified, the lookup data does not contain colour information for this colour coordinate (B, Y, V).
If 0 is specified, the lookup data does not contain bump_map_height information.
If 0 is specified, the lookup data does not contain material 1 index information. If non-0 is specified, then this is an index into the <Property Table> that is referenced from the given image.
If 0 is specified, the lookup data does not contain material 2 index information. If non-0 is specified, then this is an index into the <Property Table> that is referenced from the given image.
If 0 is specified, the lookup data does not contain material 3 index information. If non-0 is specified, then this is an index into the <Property Table> that is referenced from the given image.
This is the percentage of material 2, if used.
This is the percentage of material 3, if used.
If 0 is specified, the lookup data does not contain image_index information
If 0 is specified, the lookup data does not contain bump_map_u information.
If 0 specified, the lookup data does not contain bump_map_v information. The following min/max values are used to specify the minimum and maximum values a component may have. For example, if the lookup components are floating point 32 bits, then a minimum value of -1.0 and a maximum value of 1.0 means that all values in an image fall within the range [-1.0, 1.0]. In another example, a lookup with unsigned integer components of 8 bits may specify its range to be [0, 99], indicating that even though the maximum value that can be specified with 8 bits is 255, the value 99 should be treated as the maximum value for this lookup.
This is the minimum value that alpha can be within the lookup data; it is 0.0 if not used.
This is the maximum value that alpha can be within the lookup data; it is 0.0 if not used.
This is the minimum value that luminance can be within the lookup data; it is 0.0 if not used.
This is the maximum value that luminance can be within the lookup data; it is 0.0 if not used.
This is the minimum value that colour_coordinate_1 can be within the lookup data; it is 0.0 if not used.
This is the maximum value that colour_coordinate_1 can be within the lookup data; it is 0.0 if not used.
This is the minimum value that colour_coordinate_2 can be within the lookup data; it is 0.0 if not used.
This is the maximum value that colour_coordinate_2 can be within the lookup data; it is 0.0 if not used.
This is the minimum value that colour_coordinate_3 can be within the lookup data; it is 0.0 if not used.
This is the maximum value that colour_coordinate_3 can be within the lookup data; it is 0.0 if not used.
This is the minimum value that bump_map_height can be within the lookup data; it is 0.0 if not used.
This is the maximum value that bump_map_height can be within the lookup data; it is 0.0 if not used.
This is the minimum value that bump_map_u can be within the lookup data; it is 0.0 if not used.
This is the maximum value that bump_map_u can be within the lookup data; it is 0.0 if not used.
This is the minimum value that bump_map_v can be within the lookup data; it is 0.0 if not used.
This is the maximum value that bump_map_v can be within the lookup data; it is 0.0 if not used.
This is the number of elements along each axis of the lookup. All axes shall be the same size and shall be as large as any maximum value for any component within the referencing image.
This is the number of axes within the lookup, and shall coincide with the lookup_signature.
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