A Spectrum of Constructive, Live and Virtual Capabilities Support Training, Planning & Analysis
S
c
o
p
e
Level of Detail
High
Low
Aggregated
Constructive
Entity Level
Constructive
Ranges and
Live Exercises
War
Closed for
Analysis
Interactive for
Training
Units normally
are Bns or higher
Environmental
effects aggregated
Usually
deterministic
not stochastic
Attrition often
based on Lanchester
differential equations
Entity states not
maintained
Closed
for analysis
Interactive for
training &
planning
Player inputs
tactics or uses
SAF
Generally
stochastic
More detailed
environment
Acquisition
is modeled
2-D Graphics
with 3-D Disp.
Virtual, always
interactive
Principally for
training
3-D graphics
with 2-D
display
Acquisition by
humans
Principally for
distributed play
OPFOR is
primarily
constructive
Protocol stds.
enforced
Large
Low
Real Platforms
Emulated
wpns. delivery
Simulated BDA
Acquisition by
HITL in real
environment
Training and
procurement
support
Simulations
used for fire
control solutions,
sensor pointing,
guidance and
control
Tactical
Simulators
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