A Spectrum of Constructive, Live and Virtual Capabilities Support Training, Planning & Analysis
S
c
o
p
e
Level of Detail
High
Low
Aggregated
Constructive
Entity Level
Constructive
Ranges and
Live Exercises
War
 Closed for
Analysis
 Interactive for
Training
 Units normally
are Bns or higher
 Environmental
effects aggregated
 Usually
deterministic
not stochastic
 Attrition often
based on Lanchester
differential equations
 Entity states not
maintained
 Closed
for analysis
 Interactive for
training &
planning
 Player inputs
tactics or uses
SAF
 Generally
stochastic
 More detailed
environment
 Acquisition
is modeled
 2-D Graphics
with 3-D Disp.
 Virtual, always
interactive
 Principally for
training
 3-D graphics
with 2-D
display
 Acquisition by
humans
 Principally for
distributed play
 OPFOR is
primarily
constructive
 Protocol stds.
enforced
Large
Low
 Real Platforms
 Emulated
wpns. delivery
 Simulated BDA
 Acquisition by
HITL in real
environment
 Training and
procurement
support
 Simulations
used for fire
control solutions,
sensor pointing,
guidance and
control
Tactical
Simulators
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