The SEDRIS Data Representation Model
APPENDIX A - Classes Rendering Properties |
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An instance of this DRM class specifies a selection of shading algorithms, display sides, and presentation styles suggested to use when rendering <Geometry> instances, particularly <Polygon> instances.
(Use the SE_TokenSetDefinition() function to determine the underlying type of a class' token set.)
Render flat shaded, solid, front-sides of polygons.
Render interpolation shaded, solid, front-sides of polygons.
Render Gouraud shaded, wire-frame, both-sides of polygons.
Render Phong shaded, solid, back-sides of polygons (possibly for a transmittal that describes an enclosed volume, and all of the polygons defining the enclosed volume face outwards, and the simulation would occur inside the enclosed volume, so only the back sides of the polygons shall be rendered).
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SE_Pixel_Fill_Method | fill_method; | (notes) |
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SE_Shade_Method | shading; | (notes) |
SE_Colour_Binding | colour_binding; | (notes) |
SE_Token_Set | style; | (notes) |
SE_Token_Set | side; | (notes) |
If present, this component identifies the type of sensor for which the given <Rendering Properties> instance is applicable.
This indicates the colour blending method to be used.
This indicates the shading algorithm to be used.
This indicates the colour inheritance / overload rule in effect.
This is the set of SE_Display_Style tokens specifying what combination of wire vs. solid style is to be used.
This is the set of SE_Display_Side tokens specifying which side(s) to display. The front side of a <Polygon> is the side that has a counterclockwise orientation of the ordered <Base Vertex> components of the <Polygon>. Normally either both sides or just the front sides of <Polygon> instances are rendered; rendering just the front side of a <Polygon> culls out the back face of the <Polygon>.
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