The SEDRIS Data Representation Model
APPENDIX A - Classes Positional Light |
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An instance of this DRM class is a <Base Positional Light> that radiates in all directions from a specified point in 3D space, affecting only objects within the sphere of influence centred at that point and specified by the value of its radius field.
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If a <Light Source> instance is subject to dynamic control - that is, if it can be turned on and off - it will have a <Light Source Control Link> component to express that control mechanism.
This specifies the position of the given <Base Positional Light> instance.
For a <Light Source> instance (that is, an instance of one of the concrete classes descended from the class) that is a component of some <Aggregate Geometry>, apply_to_children provides a mechanism for limiting the scope of the <Light Source>. If apply_to_children is SE_TRUE, only <Primitive Geometry> in the component tree of those <Aggregate Geometry> instances are affected by the given <Light Source>. If apply_to_children is SE_FALSE, the <Light Source> is not limited to the scope of those <Aggregate Geometry> instances and thus applies globally.
For a <Light Source> instance that is a component of some <Aggregate Geometry>, override_positional_lights provides a mechanism to indicate with a value of SE_TRUE that the effect of the given <Light Source> overrides that of any <Base Positional Light> instances that would have otherwise applied to that <Aggregate Geometry> - for example, if the given <Light Source> is so close to the affected <Geometry> that the <Base Positional Light> effects would be negligible. If override_positional_lights = SE_FALSE, the effect of the given <Light Source> is combined with that of any <Base Positional Light> instances that are already in effect.
For a <Light Source> instance (that is, an instance of one of the concrete classes descended from the class) that is a component of some <Aggregate Geometry>, override_infinite_lights provides a mechanism to indicate with a value of SE_TRUE that the effect of the given <Light Source> overrides that of any <Infinite Light> instances that would have otherwise applied to that <Aggregate Geometry>. If override_infinite_lights = SE_FALSE, the effect of the given <Light Source> is combined with that of any <Infinite Light> instances that are already in effect.
A value of SE_TRUE indicates that the light is on, while a value of SE_FALSE indicates that the light is off. For a <Light Source> with a <Light Source Control Link> instance as a component, this is the default state of the light.
This radius, which is specified in metres, together with the <Location 3D> component defines the zone of influence of the given <Base Positional Light> instance.
This is the constant 'a' in the attenuation quadratic (a + bd + cd**2).
This is the constant 'b' in the attenuation quadratic (a + bd + cd**2).
This is the constant 'c' in the attenuation quadratic (a + bd + cd**2).
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