The SEDRIS Data Representation Model
APPENDIX A - Classes Light Rendering Properties |
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An instance of this DRM class indicates that the aggregating <Geometry> is to be rendered so as to provide the illusion that the <Geometry> emits light, but unlike an actual <Light Source>, the <Geometry> will not actually emit light (for example, shadows should not be generated).
Any <Primitive Geometry> can take on light behaviour. An example might be a <Point Geometry>, where the light point is visible to a certain extinguishing range (default = 0, i.e. the light is visible from any distance).
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This is the size of the light, in pixels. The default value, 0.0, means "not applicable."
This is the distance, in metres, at which the light is no longer seen. The default value, 0, means that it is always seen.
This indicates whether all lights at this level and in the associated component tree were originally part of a random area light.
This is the default / active state of the light, where SE_TRUE = on, and SE_FALSE = off.
This is the candela value of the light at full intensity. The default value, 0, means that the source had no candela value.
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