Images and Colour Models Technical Guide
Section 5 - REFERENCES
[ADAMS] Adams, Lee. Chapter 8, "Programming in 3D." Visualization Graphics in C. 1st ed. McGraw-Hill, 1991.
[FOLEY_VAN_DAM] Foley, James D., Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice. 2nd ed. Reading, Massachusetts: Addison-Wesley, 1992.
[OPENGL] OpenGL Architecture Review Board. Open GL Programming Guide, 3rd ed. Reading, Massachusetts: Addison-Wesley, 1999.
[WATT] Watt, Alan. Section 7.8, "Bump Mapping." Chapter 7, "Shadows and Textures." 3D Computers Graphics. 2nd edition. Wokingham, England: Addison-Wesley, 1993, pp 250-253.
[WATT_WATT] Watt, Alan and Watt, Mark. Section 6.4, "Bump Mapping". Chapter 6, "Mapping Techniques: Texture and Environment Mapping." Advanced Animation and Rendering Techniques: Theory and Practice. New York: Addison-Wesley, 1992.

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